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Da return of the Scout – Legend #20
3 [card]Scout’s Report[/card]
1 [card]Ungolim the Listener[/card]
3 [card]Word Wall[/card]
2 [card]Fighters Guild Recruit[/card]
2 [card]Finish Off[/card]
3 [card]Thieves Guild Recruit[/card]
1 [card]Galyn the Shelterer[/card]
3 [card]Giant Bat[/card]
3 [card]Sanctuary Pet[/card]
3 [card]Soul Tear[/card]
2 [card]Greybeard Mentor[/card]
2 [card]Merchant’s Camel[/card]
3 [card]Murkwater Scourge[/card]
2 [card]Territorial Viper[/card]
2 [card]Thorn Histmage[/card]
3 [card]Odirniran Necromancer[/card]
3 [card]Shearpoint Dragon[/card]
1 [card]Sai Sahan[/card]
3 [card]Xivkyn Banelord[/card]
1 [card]Red Bramman[/card]
1 [card]Paarthurnax[/card]
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Scout deck
Control
0 | 10 | 7 | 10 | 9 | 2 | 6 | 6 |
Guard | 10 |
Lethal | 7 |
Charge | 5 |
Drain | 3 |
Prophecy | 2 |
Regenerate | 0 |
Rally | 0 |
Slay | 0 |
Wax | 0 |
Wane | 0 |
Ward | 0 |
Treasure Hunt | 0 |
Pilfer | 0 |
Invade | 0 |
Exalt | 0 |
Betray | 0 |
Last Gasp | 0 |
Breakthrough | 0 |
Assemble | 0 |
Plot | 0 |
I had to make some adjustments because I didn’t have a good early game against aggro decks. So, after changing a few cards I realized that the deck ended up looking like the good old days scout but with a combo base between Xivkyn Banelord and Shearpoint Dragon.
-Why shouts? removal and giant bat loop.
-Why no Cornerclub Gambler? It is an excellent card and more draw would be amazing for this deck, but as a control deck, in the early game you want to play your cards in the field lane.
-Why only 2 Thorn Histmage and no Tree Minder? The deck doesn’t need a huge ramp, with just +1, or +2 helps a lot in the late game.
-Why no Shadowfen Priest? well, I would love to have space for a Priest, but mess the curve and in most situations, you won’t need a Shadowfen Priest.
-Paarthurnax was added after the decision to include the shouts. In the late game, with the shouts included and word walls, Paarthurnax is almost unstoppable.
EDIT: Added Scout’s Report and Camels for search and discard.
I’m still testing the deck, some adjustments can be made. Recommendations are always welcome.
Deck Variations:
– There are a few decks using Altar of Despair. I had no chance against this decks. So I replaced 1 Scout’s Report with 1 Shadowfen Priest to have at least a minimum chance to play against this kind of decks.
Why only 1? I tried replacing other cards and ended with curve troubles and most of the time, when you don’t have to remove a support, the Shadowfen Priest is a dead card in hand.
– I tested with more shouts, including 3 Dragon Aspect, replacing 1 Scout’s Report, Sai Sahan and Gatekeeper.
It still wins a lot. I’m not saying is better, just a solid variation.
UPDATE: Zumog Phoom and Gatekeeper replaced with 2 Greybeard Mentor. It works better than ever.
Telvanni is your worst enemy, extremely hard match, there aren’t a lot but you will find some.
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17 Comments
An unusual and very interesting deck.
Thumbs up!
I crafted a lot of cards for cool looking decks on this list, only to discover that they were meant to be fun, clever, new, but not meant to be dominating.
I have just enough dust left to make what I hope is a dominating deck. I would like to get into the top 100, as I never seem to get out of 200s at best and often linger even lower. Is this the one? I already made the meta template from tesl pro – but as expected the meta is well countered by now. They are fine but not Uber.
Thoughts?
Curious about your decision to include one card for one matchup. I see you’re playing in high legend but did you feel it made a difference?