Deck List

deck-list-1708 Deck

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[TOP 100 LEGEND] GOLDEN MARAUDER CRUSADER

3 [card]Marked Man[/card]
3 [card]Scouting Patrol[/card]
3 [card]Bruma Profiteer[/card]
3 [card]Cleric of Kyne[/card]
3 [card]Fifth Legion Trainer[/card]
3 [card]Imprison[/card]
3 [card]Priest of the Eight[/card]
3 [card]Rift Thane[/card]
3 [card]Eastmarch Crusader[/card]
3 [card]Resolute Ally[/card]
3 [card]Cloudrest Illusionist[/card]
1 [card]Dawnbreaker[/card]
3 [card]Hive Defender[/card]
1 [card]Reive, Blademaster[/card]
1 [card]The Black Dragon[/card]
1 [card]Tyr[/card]
2 [card]Ulfric’s Housecarl[/card]
2 [card]Divine Fervor[/card]
3 [card]Haafingar Marauder[/card]
1 [card]Lydia[/card]
2 [card]Golden Saint[/card]
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0618612620

Guard13
Prophecy7
Breakthrough4
Slay1
Lethal1
Betray0
Regenerate0
Treasure Hunt0
Ward0
Wane0
Wax0
Rally0
Charge0
Drain0
Invade0
Last Gasp0
Assemble0
Plot0
Pilfer0
Exalt0
To The Elder Scrolls: Legends: Export to The Elder Scrolls: Legends To BBCode: Export BB Code File BB Code:
By: ScottABravo
View other Decks by ScottABravo
Posted: 2 years ago
Updated: 2 years ago
Outdated (Skyrim patch)
Crafting Cost: 16050crystal-8725030
Missing Soul Gems: Add your collection to see the soul gems you are missing.

+2

Hello everyone!

My name is ScottABravo. I’ve been playing for about 6 weeks, and have reached Top 100 legend for the 2nd month. Hit #95 today and am climbing.

I climbed from #800ish to #95 in one day with a 85+% win rate.

I’ve seen it struggle against some token mirror matches where they get to curve faster since this does not have the removal to stabilize, but it kills everything else in 6-9 turns.

I’ve played around with all Tier 1 decks (Ramp Scout, Midrange Assassin, Midrange Mage, Control Mage, Goblins, Traditional Token Crusader or Mage, etc.) and have had by far the best win rate with this published deck.

The addition of Haafingar Marauder over Piercing Javelin gives me those turn 5 concedes if I high-roll the weapon (Mentor’s, Ancient Battleaxe, etc). Can often get 2 procs on that turn before they are forced to use their removal on the HM next turn which stalls tempo.

When Reive breaks 2 runes on turn 5 after you’ve dropped a HM and he gets 2 weapons, it is pretty much over from there if they don’t have full removal or silence. But even then, HM is left standing for next turn.

The Golden Saints (can remove Lydia and add +1 if you’d like) are super clutch in mirror match ups where you can get ahead by just enough to drop them, and help protect your minions with relatively low health until you can buff. They also survive Ice Storm .

Lydia is surprisingly effective since token decks need to play both sides anyways, and she is extremely hard to remove for a 5 drop.

I’ve won many games with a surprise Dawnbreaker, and it does well against Ramp Scout removing Dark Gaurdian for early tempo or Skeletal Dragon for that turn 8 lethal, or against the undead popping up in midrange Sorc.

98% chance to proc on Ally doesn’t hurt either.

Let me know what you think!

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