Deck List

deck-list-1526 Deck

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Monk Gerrblins midgro

2 [card]Calm[/card]
2 [card]Curse[/card]
3 [card]Dust Eater Skirmisher[/card]
3 [card]Bloody Hand Chef[/card]
3 [card]Bruma Profiteer[/card]
3 [card]Fifth Legion Trainer[/card]
2 [card]Harmony[/card]
3 [card]Murkwater Witch[/card]
3 [card]Shining Saint[/card]
2 [card]Bitterfish Witch[/card]
2 [card]Cornerclub Gambler[/card]
2 [card]Eastmarch Crusader[/card]
2 [card]Goblin Skulk[/card]
2 [card]Murkwater Guide[/card]
2 [card]Murkwater Savage[/card]
1 [card]Swift Strike[/card]
2 [card]Cloudrest Illusionist[/card]
3 [card]Murkwater Scourge[/card]
3 [card]Murkwater Skirmisher[/card]
2 [card]Cliff Racer[/card]
2 [card]Divine Fervor[/card]
1 [card]Tazkad the Packmaster[/card]
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4317138401

Prophecy6
Guard3
Charge3
Pilfer2
Treasure Hunt2
Breakthrough1
Last Gasp1
Regenerate0
Wane0
Rally0
Slay0
Ward0
Wax0
Lethal0
Drain0
Betray0
Exalt0
Invade0
Assemble0
Plot0
To The Elder Scrolls: Legends: Export to The Elder Scrolls: Legends To BBCode: Export BB Code File BB Code:
By: cdavide333
View other Decks by cdavide333
Posted: 1 month ago
Updated: 1 month ago
Up to date (Oblivion patch)
Crafting Cost: 12550crystal-5630871
Missing Soul Gems: Add your collection to see the soul gems you are missing.

+1

Playing around with new Goblins. Still tinkering with it but this version seems to run well. Could also have mournhold traitor in this as well but so far I’m liking this version. Try it out, mix up some things and let me know how it turns out! God bless! EDIT:
Thanks to IGORFEZ for the changes. makes it bit midgro but more consistent. I am working on a straight aggro version which is what I was aiming for. Thanks IGORFEZ!

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2 Comments

IGORFEZ 1 month ago
So I took it for a spin in 3 games on rank 4 and it went pretty ok, 2/3. On game 1 I played the list without changes and got obliterated by a mono red aggro Archer with ring, just could not have enough tempo to stop 2 Mighty Ally on turn 3. Then I made some tweaks to get a little bit more tempo, and played a bit more mid rangy and it worked well, I faced 2 shitty invade guildsworn and won by turn 7 or so no problem…

Here’s the changes
Removed:
– 1 Calm
– 3 Murkwater Goblin
– 1 Cliff Racer
– 1 Divine Fervor
– 1 Goblin Skulk

Added:
-2 Curse
-2 Harmony
-2 Cornerclub Gambler
-1 Swift Strike

1 Reply
Great! I love the harmony addition. Yeah it seems that stretching it a little more mid rangy helps a lot. Thanks for feedback!

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