Hannibal's Heist OTK

By: Connor_McHenry
View other Decks by Connor_McHenry
Posted: 1 month ago
Up to date (Oblivion patch)
Crafting Cost: 37400crystal
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+7
Picture playing Hannibal Traven at 16 magicka with a Divayth's Experiments. Hannibal and copies learn Divayth's Experiments so when a Hannibal is removed Divayth's Experiments is played again, essentially making unlimited unanswerable Hannibals on board. Next with Hannibals on board play The Ultimate Heist and kill one Hannibal to cause a Divayth's Experiments and The Ultimate Heist to trigger. Davaths Experiments Betray ability can be used to kill Hannibals until The Ultimate Heist action OTKs your opponent.

This is so much fun to pull off. Leave a comment if you were able to do it or if you have a question.

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5 Comments

Shaqatak 1 month ago
I played Hannibal and experiments with 18 magicka on ladder at legend rank.
I then had 3 Hannibals and was going to play ultimate heist next turn but the other guy conceded!
Damn!
But have only played the deck 3 times and have won 2 out of 3 on ladder so will keep trying.
It’s a really fun deck though and the opponent probably won’t even see what’s coming.
Haha!
Shaqatak 1 month ago
So the next game I played Hannibal and experiments on turn 17.
Then I had 3 hannibals.
Next turn the opponent javelins one and edicts the other.
Now I have 4 hannibals!
Next turn I necro my barrow stalker and play mentors ring on it.
Giving all 4 hannibals drain and guard!
After that turn opponent had 6 health and I had 31.
He then conceded.
So heist is not really necessary even though it would be fun.
Hannibal and experiments is basically win the game as they keep coming back.
The only way to kill them all would be red year.
But then you would have 3 or 4 experiments in your hand to use to refill the board.
So much fun!
2 Replies
How frequently can you pull off the combo?
I'm glad your having fun with the deck! Try playing Reanimate with Hannibals on board and its even more crazy. Heist is just for OTK memes honestly, definitely don't need it.
@ JackAries If you stabilize the board, You can pull this off almost every game. Just have all the cards in your hand and you can set it up two turns. I would say I pull the combo off 1 in 3 games because some games are too close to wait for all the cards.
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