[TFotDB] Order of the Hour Barracks (Master)

Dark Brotherhood - Episode 1 - Order of the Hour Barracks
story
endurance willpower
By: CHARM3R
View other Decks by CHARM3R
Posted: 6 months ago
Updated: 6 months ago
Outdated (DarkBrotherhood patch)
Crafting Cost: 20100crystal
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+8
For this encounter, the Field lane is replaced with an "Armor" lane that doubles the health of creatures played in it. The opponent plays an assortment of creatures with Guard, as well as some cards that have synergies with the lane. Bruma Armorer, for example, can really crank up the health of a creature played in the Armor lane.

To win this battle, you want to beat the opponent at their own game. Use high health creatures with Guard to fight for the Armor lane. Utilize hard removal actions like Execute, Edict of Azura, and Piercing Javelin to remove the pesky big threats. Favor trading for board control instead of going face early, and you'll eventually out-value your opponent with your late game threats.

Look below for a video of this list beating the encounter.

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2 Comments

Every time I put down a high health they use either lethal cards or piercing javelin. Every time. I've gone through 5+ high health cards consecutively at one point, and every single time they countered them the next turn.
1 Reply
CHARM3R 5 months ago
It sounds like you might be experiencing a weird bit of variance. I wouldn't give up hope. I'd like to say that I had other tips, but I've only done the encounter twice (and I beat it both times). I used the deck once before recording, and once to get the video I posted with the deck. The only other suggestion I could make would be to consider using Ring of Imaginary Might for some more offense, but that doesn't solve the Lethal/Javelin issues.
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