Wildfire Rage

By: Faylash
View other Decks by Faylash
Posted: 1 year ago
Updated: 1 year ago
Outdated (Skyrim patch)
Crafting Cost: 18750crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+18
Hey everybody, so i decided to revisit the old rage archer and use some new cards ,

1) Archer's Gambit, this card is insane value moving around and shooting with your lethal creatures , or moving your breakthrough creatures for a rage its just too good to pass,

2) Wildfire Dragon, this is the real mvp of the deck, if you manage to pair him with a nightmother you just guarantee yourself a big buffed dragon with breakthrough and some sweet charges to your nightmother, also its a board effect which can clear tokens and wards

i have not played a lot of games with it yet since they take forever ( nightmother triggered 2 times in a game and it kept going) but wr seems really good

Feel free to share recommendations all the rage experts out there

Burn them with Wildfire!

Just hit legend with it

Wildfire...

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13 Comments

that non a combo
2 Replies
Faylash 1 year ago
What is it then?
Meru 1 year ago
TL;DR combo is a something that makes you win after being played from hand and something that you can expect to pull off in every game pretty consistently.

combo is when your win condition is to draw specific cards and play them at the right time usually in one turn to win the game. Just because you play an action on a minion (like rage in this case) does not make it combo.
Granted, sometimes you can do it with this deck, especially with the help of the baroness and recruit discounts, but let's be real, this is not something you can count on in every game. But being combo requires it to be a main win condition.

This deck leans towards control.

Ungolim seems okay but he does not help you draw combo pieces faster and his assassins do not contribute to the combo, they do contribute to control though. Yes they draw a card, but they are also a card that you must play. For a combo deck simply drawing a card is better than drawing an assassin and wasting 1 mana to draw again because it doesn't thin your deck out.

Tazkad is cool, but his mana cost is simply too big to make it part of the combo, so there's no place for him either. I can still see him included in a combo deck as a backup finisher, as a plan B (or C?) when things went horribly wrong, but cutting a card for him in a combo deck is quite a challenge. Plus rage archer's curve is already messed up. You don't really want another big drop that doesn't even help you to push the combo.

Snake is a very control-ish card too and most likely would be cut from a combo deck.

Allena is too slow and control-ish too. She does not contribute to the combo. Unless your combo aims to clear enemy board with the help of lethal, but then it is still control.

Pahmar-raht Renegade doesn't really fit in combo too. He is good at first glance, but he only really pays off if you want to use rage on him. Which you don't want in a combo deck because rage is a combo piece that you normally wouldn't want to use for anything but win-condition combo. Maybe you can keep one Pahmar in a combo deck, max. But still debatable since then the chance to draw him when he is relevant are pretty slim.

Wildfire Dragon here most likely replaced Child of Hircine. Which is probably a worthy replacement for control-ish deck, but in combo you most likely run some support or item that applies brakethrough and if so, Child of Hircine is strictly better (and sometimes is capable of dealing 30+ damage to the face even if it doesn't have breakthrough). Of course it is also better with Snake tooth.

Murkwater Witch is also control-ish and is pretty useless for the combo.

On the other hand, shadow shifts are missing but they are very important for a combo and one of the main reasons to play archer rage rather than other class. Not only they draw you a card - something that you must stack as much as possible in a combo deck, move effect helps to utilize shadow lane better to increase chances of your Child of Hircine (or other card) survival when the actual combo must be played on the left lane.

Not sure what replaced shadow shifts here, maybe gambits, maybe Murkwater Witches. While gambits may be okay in general, both of these are worse than Shadow shifts for a combo deck and maybe good for control.
dasher3 1 year ago
I played almost this deck (missing 2 cards) six times and you're right, the games take forever. I had a game where Night Mother triggered and then I got her back up to 19 before losing. Looking more closely, I'm wondering, where is the damage?

I'm ditching Pyromancer and looking for some Charge ... maybe Battlefield Scrounger or Underworld Vigilante. Also consider adding a couple of Skirmisher Elixirs because Unstoppable Rage with Breakthrough can end games instead of just clearing the lane.
JSB130 1 year ago
Pyro has been helping me with aggro decks. Murkwater has been underwhelming for me personally. I know he combos well with the Wildfire, however has been overall been underwhelming.
I was thinking of either adding Serpentine Stalker for UR synergy or Moonlight for more prophecy and heal option. Sometime I cant dig deep enough for the heals. I think removing the murks will be fine for the 4 drops personally because we only have earth-bone as an option in that slot. I do like the elixir option as well!

Overall, I love the deck Flaylash!
Faylash 1 year ago
Yeah truth is it lacks damage if you cant get a breakthrough rage, if i was to replace a card for charge creatures probably would have been witch for vigilante or tazkad, pyro is a must have comparing to witch
1 Reply
dasher3 1 year ago
I think you're right about Pyromancer, I put him back in. What's been working for me is:
-3 murkwater witch,
-1 snake tooth
-1 wildfire (don't have the 3rd yet)
+2 Skirmisher Elixir
+1 Shearpoint Dragon
+1 Battlefield Scrounger
+1 Tazkad
Faylash 1 year ago
Meru wrote:
TL;DR combo is a something that makes you win after being played from hand and something that you can expect to pull off in every game pretty consistently.

combo is when your win condition is to draw specific cards and play them at the right time usually in one turn to win the game. Just because you play an action on a minion (like rage in this case) does not make it combo.
Granted, sometimes you can do it with this deck, especially with the help of the baroness and recruit discounts, but let's be real, this is not something you can count on in every game. But being combo requires it to be a main win condition.
Also in a true combo Ungolim and Tazkad would probably be too slow. This deck leans towards control. Snake is a very control-ish card too and most likely would be cut from a combo deck. Allena is too slow and control-ish too. She does not contribute to the combo. Unless your combo aims to clear enemy board with lethal, but then it is still control.

btw, Pahmar-raht Renegade doesn't really fit in combo too. He is good at first glance, but he only really pays off if you want to use rage on him. Which you don't want in a combo deck because rage is a combo piece that you normally wouldn't want to use for anything but win-condition combo. Maybe you can keep one Pahmar in a combo deck, max. But still debatable since then the chance to draw him when he is relevant are pretty slim.

Wildfire Dragon here most likely replaced Child of Hircine. Which is probably a worthy replacement for control-ish deck, but in combo you most likely run some support or item that applies brakethrough and if so, Child of Hircine is strictly better (and sometimes is capable of dealing 30+ damage to the face even if it doesn't have breakthrough)

there is no definition that combo should be an otk potential, because then there is literally almost no combo decks , and even this deck has otk potential you just need to have a discounted rage or giant or ring and a contract and nightmother in play , i mean its obviously not consistent but then i could also say there is no consistent otk combo deck in this game, even the most consistent one wispraider can be stopped by prophecies. For me combo is a deck that runs a lot of cards that synergize well with each other for a big blowout turn and this deck is no difference

In hs for example miracle rogue or patron warrior were combo decks, but could not otk the opponent, they had big blowout turns that leave your opponent in a position that just cant answer.
1 Reply
Meru 1 year ago
Combo decks are indeed OTK most of the time. They don't have to be strictly OTK because you may play multiple weaker combos for example. Or imagine you create a very strong 30/30 minion that doesn't immediately attack face, technically it may still be called combo, but it's success will probably not be high enough to consider playing it.

Swindler decks don't have to be OTK. Assuming you assembled required combo pieces, you can stretch the killing of your opponent over many turns. (if you don't have enough mana, or just started early when you are feeling lucky, or there is a chance that you'll die next turn). Of course that is not a good idea but just for example.

Whether there are combo decks or no is a separate discussion. But there are certainly more decks worthy of being called combo than this deck. There is most certainly at least one true combo rage archer on this site. Sadly not updated for Skyrim, but then I am not even sure what is there to update.

Also i updated my previous post explaining that this deck is absolutely control. Your deck is nowhere close to miracle rogue or patron that you've mentioned. (I played HS back in the day these decks still existed and there was no wild format).

Combo decks are built around that combo that you can guarantee every game with some rare exceptions when all of the combo pieces are at the bottom of your deck. This deck is built around clearing enemy minions with lethal (sometimes with the help of rage) and the combo part, sometimes you can set it up, if the stars will line up correctly - good, sometimes no - but still no big deal.
In my previous post I named a lot of cards. Remove any or all of them, and this deck will not be any less combo. But thats a lot of cards and I probably could add more if i'll stretch it a bit. I can't imagine this to be possible in a true combo deck.
You can also replace rage with something else and will still be able to take this deck to legend. Because even though I am arguing here, the deck itself is by no means weak.
How do you feel about Child of Hircine?
1 Reply
Faylash 1 year ago
Hi, sorry for the late response was on vacation, Child of Hircine is a staple in most of the rage decks, you can definitely use it especially now that bg the main problem of child is less and less popular
bg?
1 Reply
Faylash 1 year ago
Beligerent giant
Reply
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