Gravdiggers

By: MattOblivium
View other Decks by MattOblivium
Posted: 4 months ago
Updated: 2 months ago
Up to date (1.66.1 patch)
Crafting Cost: 14950crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+33
Ever thought to yourself: 'Steal from folks that ain't using it, that's the key!' then now is the time to get to that graveyard and start defiling! Dump some cards in there with Your Merchant's camel and buff emm all with your Skeletal Dragon, revive the dragon a couple of times, revive anythign worth it's salt, it's jsut a good old fashion night of the actual already dead returned alive!

This stuff is super gready and you'll most likely die to SMOrc but get yourself a bunch a mana using the standard ramp and Venomtongue shooting people down with crossbows or jsut in a rage and when you're satisfied hand those tools over to defiler to reive litterally your entire graveyard a couple of times!

Ps: Skyborn Dragon is a great removal card I should see if I can use him in more Control red decks!

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20 Comments

henjkeee 4 months ago
what about sacrificing 15/15 snacks and push for more heal and mid range game?

...in this deck
Rukland 4 months ago
Want to build this but like I said in stream today with Camel being behind a paywall it sucks
1 Reply
You can get it for 1500 gold as well, but yeah, the Madhouse pack aint cheap
chilli43 4 months ago
Hey Matt, love the deck! What do you think about some daedric daggers in there to help Falkreath defiler slay creatures, either by straight up combat against bigger creatures, or by using a lethal shot with the crossbow?
1 Reply
MattOblivium 4 months ago
This deck is already super greedy as is, so that might be a bit to much :p
But if you have a Defiler in your graveyard and you got hit him with a Skeletal Dragon or 2 and/or a higher lvl Soul Tear you can summon a fairly buffed Defiler and make a Rage shatter all dimensions!
Kagero16 4 months ago
Why don't you use Blood magic lord?
1 Reply
Cuz theres already plenty of lategame and sure, BML would be even more awesome lategame, super buffed creatures due to Skeletal Dragon/Paarthunax generally end being better. Sure the Raise dead would fit the theme, but that's still just a 1/4 that you get it :')
Biggie Willz 4 months ago
this is the one deck i have been looking for with the graveyard thing. +1 from me

i am new to the strength decks but is Gortwog gro-Nagorm, skeletal dragon and belligereant giant replaceable? i only have 1 skeletal dragon atm.
i was think to add 2 shadowfen and 3 unrelenting force just for the early control until i gain these cards.
what would u recommend to craft first in order?
1 Reply
An unremoved Gort can absolutely destroy your opponent, but it's ussually dead on arrival cuz everyone is scared of him haha.

But let's see, for this deck the Skeletal Dragons are actually really big because when you use Unstoppable Rage on a Falkreath Defiler you revive as many cratures as you could kill with the Defiler, even when you kill your own, so with the Skeletal dragon they also have giant buffs, but more importantly, if a Defiler had already died that game and has received 1-2 buffs and you then Soul Tear him instead of that Rage just doing 3 dmg you'll murder everything you can imagine! And then proceed to revive ofc :p

Other than that, the Giant is currently 1 of the strongest cards in the game, but since this deck is somewhat slow you're not getting the full value out of him so replacing him with somewhat equal utility from the Shadowfen sounds good. Fus Ro Dah on the otherhand is a little trickier, if you don't draw 1 early you'll never be able to Fus at all and a lot of agressive decks start putting down 4 atk creatures really early. As such the general consensus is that that shout doesn't work to wll even though we can alla gree getting it to lvl 3 is amazing. A Guard creature with Prophecy on it or maybe Mummify, which doesn't help much early on but will also stop your opponent from reviving whatever you turn into a mummy himself would be a better idea.
my thanks to your suggestions.
also have u ever thought of taking one venom tongue and adding in a lucien lachance?
1 Reply
When you use Lucien, you want other creatures to kill stuff, and Venomtongue is there to kill the creatures herself and potentionally helping out with some extra mana all stuff you don't bring Lucien in for ;)
datalink7 4 months ago
Thanks for the deck. When it works it is a lot of fun. Unfortunately in the current meta I'm about 30% with it.
4 Replies
Yeah, it's really ahrd to survive getting rushed down, but when you don't it's amazing :D
datalink7 4 months ago
With super aggressive decks it just seems to die, and since a lot of the meta is that it struggles. But against most other decks it can have a good chance, and can stage amazing comebacks.

One game I was down to 1 health vs Ramp Scout. They had two full lanes of creatures. I had Grog out. He summoned Skeleton Dragon (lucky for me). I soul tear'd a Night Shadow which was now 8/7, played it, unstoppable rage and killed everything in one lane, then used another unstoppable on a venomtongue in the other lane to kill everything there as well (I had like 20 mana). Now I'm at 40ish health and in complete control of the board. :D
Damn haha, so you used a Rage on a Venomtongue earlier in the game as well to get to that 20 mana, mana can get really silly when you give Venomtongue all sorts of chances to kill millions!
datalink7 4 months ago
Yeah I had used a venomtongue a lot earlier. Put a crossbow on it and it ended up killing a lot of things.

This deck is funny sometimes... it isn't a normal deck so it can actually catch people unprepared. I've beaten a lot of the top decks with it just because I think they don't know what they are playing against.

Just wish it was a bit more consistent. But still fun :)

I even got night mother to proc once :P
datalink7 4 months ago
After playing this a while, I actually have a recommendation.

Out: 3x Merchant's Camels

In: 3x Mentor of the Watch

I found that Merchant's Camels often were too slow, or didn't help that much, or were complete overkill. Sure, it's nice to stuff something big into the graveyard and then get it back really early, but all the ducks have to line up perfectly in order to do so and it rarely happened. I found that getting anything with Falk is still a good advantage, and Camel isn't needed.

But with Mentor of the Watch, you get 3x more prophesy, another guard, a 3 drop, AND another guard in your hand. Good to put on Venomtongue (to block with lethal) or Spine (6/6 guard can really slow down some aggressive decks). This seems to help it a lot.
Really like the idea of this deck but didn't really work that well for me in ladder so I made a few changes.

-3 Falkreath Defiler replaced with +3 Little Girl (reason why): after playing around 30 games with the default deck Falkreath endid up underwhelming, most often it would be countered before it got the chance to slay or when it did the monster it brought back had little impact win or lose. Little Girl adds much needed sustain vs prophecy decks and is a card you can play on curve with no worries, at worst it will at least force out removal and silence helping protect your bigger minions later in the game.

-3 Wind Keep Spellsword +3 Hist Speaker (reason why): Hist Speaker is just much more versatile and combos well with other cards in the deck such as a turn 3 or turn 2 with ring Archein Venomtongue or Little Girl. If you play it with Pure-Blood Elder on the field it can give you that push you need to reach 18+ mana and at the very least it can tease out removal early on.

-3 Blades Lookout +3 Blood Dragon (reason why): In most games I really haven't found myself in need of card draw mostly playing cards on curve for full magicka and building ramp. Blood Dragon is a great addition IMO it fills in the previously empty 5 magicka slot, has synergy with Alduin, great stats for a 5 drop and can attack any card in any lane even face while bypassing guard.

The deck has been working out pretty well for me with any losses mainly due to my own errors or just plain back luck / incredibly good luck for the enemy. What are your thoughts on my changes? Currently at rank 3 with the start of the new month using this deck will try to hit legend.
2 Replies
If they're working out for you I can't really complain about much ;) But

The deck in general is basically never meant to hit face ever until you can kill your opponent that turn from like 30~ health, you should never have to worry about Prophecies being played on your turn to kill you, while on the other hand in my experience Little Girls always get Executed/Fire bolted before she gets to do anything. Though this is mostly something thats an issuedue to the decks we both see. Ever tried using a Unstoppable Rage on a Defiler though? All the kills revive as many creatures, it's basically an 11 mana board flip. The main fun of the deck for me :p

Wind Keep Spellsword was msotly there for early board rpesence, since removal is somewhat hard to come by as a warrior having a sticky creature to trade with is pretty good. This deck mgiht be the deck that finally make Hist Speaker be worth more though, but generally it ends up giving you 1 mana for 1 turn, though I suppose that could be all you need.

The Blades arent statted great true, though I'm persoanlly kinda scared of jsut running out in general, I've done so before with this deck and it's practically impossible to get above 5 cards in your hand without your face being molested by an agro deck, whereas cards in hand is key vs slower decks.

But the most important thing is what I said before, you're having succes and fun with it, so I can't really complain :D
Thanks for the reply ;) personally the end of last month and also now 7 out of 10 matches for me in ladder have been ether prophecy battlemage or orc warrior, especially orc warrior =_=

Sadly I never got to combo Defiler with Rage, for me by the time I could play both in one turn the enemy's board didn't have minions that would die from that combo (I rarely ever draw night mother) and it almost always died the turn after I played him or he was countered by an item /taunt /action /summon ability... I just had really bad luck what that card. In the experiences I've had little girl survives about 60% of the time and that extra drain helps not being burst down after all the face damage when I finally have a decent board. I ended up taking out one of the Blood Dragons for a Nahagliiv. If I was fighting more slow decks I would probably be feeling the pain of lack of card draw like you said.

Anyway thanks for making the deck in the first place only started playing at the end of august with this being my first time trying a warrior deck (was playing ramp scout before) and it's good fun! I'm going to keep at it and see if I can make it to legend for the first time with this deck ;D
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