Drawmania

By: MattOblivium
View other Decks by MattOblivium
Posted: 3 months ago
Updated: 1 month ago
Outdated (ForgottenHero patch)
Crafting Cost: 15650crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
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17 Comments

This was most entertaining deck to see this month.
A draw deck with 2-cost as the dominant card without Namira's shrine? I ran Namira's Shrine on a draw deck that was dominated mostly by 4 and 5 cost cards, and it worked great. I imagine it would be insanely good with this deck with how often you can get 3 cards off in a turn.
1 Reply
It'd end up being overkill most of the time tbh. This deck is already overdrawing itself. :p
MadDog 3 months ago
Matt how do you play this deck? I got like 7 lose streak on this .... :(. It's my first Assassin deck im terrible with it.
2 Replies
Oof, that sounds rough. Ultimately, this is a control deck, so you use all of your units to get rid of your opponents creatures bar from Skulk, cuz drawing Fireblooms is absolutely huge when it comes to removal. Once you reach turn 11 and you've likely drawn a Tullius, check out which 2 mana's are still in your deck, check the discard pile to figure out which card you haven't used 2x yet and see if you want to play Tullious on curve or whether or not it'll kill you. Generally, if you still have a Harpy, it's pretty safe and you'll draw a bunch of bonus cards. :D

Now, since like half the cards you've played all game drew you more cards, you're very likely to then also have Journey available to you and if your full board of 2 mana's can handle your opponents play, then you can spare the mana to Journey and then Tullious next turn to see the reason why Alduin exists :D

Though if your opponent is also a control/pure greed deck. you don't need to fear hitting them in the face very much, that's where you become a never ending supply of beat down.

Pro tip: Never keep a Spymaster and even though Fireblooms are amazing, don't keep those either, unless you're extremely unlucky, you prolly won't need it for the first 4 turns and by then you've prolly drawn into a new 1 without risking that you somehow didn't draw something to play on your own first few turns
MadDog 2 months ago
MattOblivium wrote:
Oof, that sounds rough. Ultimately, this is a control deck.......
Thank you Matt. I tried it next day and i got nice wining streak :)
Brikabrok 3 months ago
Very nice list, as always with your deck Matt, it's actually my ultimate fav. So sad there is no assassin's card "get an action from your discard pile and put it in your hand" for multiple journey.
I've been running a variation of this, with the same end goal in mind, but different cards.I run cliff racer and Giant Bat, because who would pass up on a 0 cost 7/7 with drain? Also, I run 3 thieves guild fences. The 6/9 mana investment can really add up in the long run, and it helps trigger Shrine of Namira with just spamming draw after draw after draw. Our decks are different, but I really think Giant bat and Cliffracer would shine in this archetype
1 Reply
Kind of ends up for a matter of preference on the Giant Bat and Cliffracer. When you Journey Tullius the game is generally already over, charges or not, so I do everything I can to stay alive and thus improving my win rate vs Agro.

I've shied away from using Namira's Shrine purely due the fact that I already draw so much stuff in general that I don't feel like I need the draw.

I'm not a big fan of Fences though. everything tends to be pretty cheap as it is and discounting cards you draw on your own turn sounds cool until you get hit by Mammoth > 5/5 > Sower and you never find a chance to play it.

In the end it's all personal preference ofc. Maybe we'll meet on the ladder to duke it out and see which one of our decks is stronger ;)
T3mp3r 3 months ago
what is a good mulligan strat?
1 Reply
from an above reply: "Pro tip: Never keep a Spymaster and even though Fireblooms are amazing, don't keep those either, unless you're extremely unlucky, you prolly won't need it for the first 4 turns and by then you've prolly drawn into a new 1 without risking that you somehow didn't draw something to play on your own first few turns"
T3mp3r 3 months ago
eg0_tripper wrote:
from an above reply: "Pro tip: Never keep a Spymaster and even though Fireblooms are amazing, don't keep those either, unless you're extremely unlucky, you prolly won't need it for the first 4 turns and by then you've prolly drawn into a new 1 without risking that you somehow didn't draw something to play on your own first few turns"

Ya I saw that after lol
I can't play any blue deck because I dont have fucking triple dagerfall mage. Nice
2 Replies
They're pretty damn amazing, though if you don't own emm you can try replacing them with something else that's hard to remove or Telvanni Arcanist for the bonus card :D
FRCP23 2 months ago
I don't have any daggerfall mages, nor do I have Queen B. Still went 10-3 with this deck after being stuck at Rank 2 for a week. Used a Giant Bat, a Varanis Courier, and a Tome of Alteration instead. Have a Sails Through Storms, but rarely need to play it. Only had one Balmora Spymaster, but a Stealer of Secrets is a nice play with this deck.
so,after the journey nerfed ,is this deck still good?
1 Reply
Smaxx 1 month ago
The deck doesn't really need Journey to work. The change just reduced the card pool for Conscription (by making it impossible to redraw any of the 3+ cards). You can either skip Journey to pull 2 or lower from the deck or journey the killed 2 or lower first to summon bigger cards.
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