Mana Curve

0 9 6 15 6 6 3 5

Cards Attributes

Card Distribution & Keywords

Guard 6
Prophecy 3
Slay 1
Lethal 1
Regenerate 0
Rally 0
Betray 0
Treasure Hunt 0
Ward 0
Breakthrough 0
Plot 0
Charge 0
Last Gasp 0
Assemble 0
Pilfer 0
Drain 0


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Boost Swarm

By: lulzrawr
View other Decks by lulzrawr
Posted: 6 days ago
Up to date (ForgottenHero patch)
Crafting Cost: 5700crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
This is another cheap and fun deck. I have been using it lately with moderate success, getting into Legend rank with little difficulty early in the March 2018 season, and now hovering around #100-150 Legend rank.

The way to play this deck depends on what you draw and who you are playing against, but the most significant things that will determine your decisions in the early game is whether you get "Call of Valor" and a "Word Wall" in the first 1-2 turns, or whether you get a "Golden Saint".

If you get a "Golden Saint" early, it is of utmost importance to try to get some face damage so you can get those out and keep up a tempo.

If you get "Call of Valor" and a "Word Wall", you will want to position yourself to have a nice setup of boosted creatures. It is almost never worth it to play a tier 1 "Call of Valor", you will want to hold onto it and upgrade it with a "Word Wall" before you play it.

This deck's main strength is getting control of the board in the early game, and it is quite strong in the mid-game with a lot of removal actions.

This deck is very weak if an opponent gets out one or more "Withered Hand Cultists" early, and it struggles against aggro decks that gain a tempo on you with plenty of 3+ attack creatures before you can get your own creatures onto the board.

Scout decks are not usually a problem but this deck does struggle in late game vs scouts, and also some control decks. I usually concede to save myself the time/headache if I run out of cards and the opponent has board control and cards in hand, even if I have full health and the opponent is almost dead.

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CrossRhodes 6 days ago
Thank you, I like it very much. I will try to climb some ranks with it. It already helped me getting out of a losing streak :)

My euphory yesterday was a bit too quick. After winning 5 games straight and getting to rank 7, today I was extremely frustrated and got a 6 loss streak at this rank. So now I can't imagine anyone playing this on legend or I must be the stupidest player ever. I would like to add you ingame to see how you play. Could you please tell me your in game name?
1 Reply
Thanks for the comment. My in-game name is the same as here. It is fine if you don't like this deck. I am using this deck exclusively this month with - as I said - moderate success. I enjoy making cheap decks that work that I consider fun to play. Cheers.
FRCP23 6 days ago
Great deck. Was missing an execute and an Edict of Azura, and replaced them with Imprison and Arrow Storm because I'm a cheapskate, but they've worked to great effect. 10-3 at Rank 4 so far after having trouble finding a deck there where I could break even.
4 Replies
I am glad it is working out for you, thanks for the comment!
FRCP23 5 days ago
Is there anything sweeter than Arresting Gortworg?

Used a Monk deck to get to Rank 1, but am 3-0 after switching back to this one.
FRCP23 3 days ago
FRCP23 wrote:

Nicely done! I got into the top 50 in the last few days with this deck, and am hovering around rank 50-60 Legend this morning. I am not using any other decks this month so I'll see how well it works out as this month's season progresses.

A deck like this could never become a meta, because it is far too easy to counter, but as long as it remains a niche deck I think it will continue working moderately well.
Hello again,

I switched the following cards and felt way more effective. Maybe it's just my play style.

Out: 2 Arrest, 3 Sanctuary Raid, 1 Cast into Time
In: 2 Bruma Profiteers, 3 Imperial Reinforcements, 2 Divine Fervors

This got me to rank 5 today :)
1 Reply
Great, I am glad to hear it! I like Divine Fervor and Imperial Reinforcements, I was using them when I was coming up with this deck but swapped out the Divine Fervors for the two Arrest and "The Black Dragon". I can't remember what I replaced the Imperial Reinforcements with, I also had "Imprison" in the deck at that time too. There are lots of fun options with imperials, I am enjoying playing this sort of deck lately.
It's a nice deck, I did throw out the greybeard mentors in favor of divine fervors, as well as replace one sanctuary raid, simply because I once drew all sanctuary raids after mulligan :p RNGesus was not on my side that game ^^
I replaced the mentors because I found them to be only useful when turn 7+ and I had already at least played one shout, otherwise they just lose too much tempo for this midrangy deck imo.
1 Reply
I like them because they increase the chances I can get out a lane full of minions when I want them, but that's great if something else is working better for you. Thanks for the comment!
Goumby 1 day ago
1 Reply
Nicely done, congrats!
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