Midrange Monk (Spiteful Dremora Calm/Execute)
2 Execute
1 Ungolim the Listener
2 Daring Cutpurse
3 Fighters Guild Recruit
2 Goblin Skulk
2 Murkwater Witch
3 Eastmarch Crusader
2 House Kinsman
3 Cloudrest Illusionist
1 Dawnbreaker
3 Hive Defender
2 Moonlight Werebat
2 Cliff Racer
3 Divine Fervor
3 Leaflurker
3 Piercing Javelin
2 Soulrest Marshal
3 Spiteful Dremora
2 Golden Saint
2 Chaurus Reaper
1 Tazkad the Packmaster
Midrange Monk (Spiteful Dremora Calm/Execute)
2 [card]Execute[/card]
1 [card]Ungolim the Listener[/card]
2 [card]Daring Cutpurse[/card]
3 [card]Fighters Guild Recruit[/card]
2 [card]Goblin Skulk[/card]
2 [card]Murkwater Witch[/card]
3 [card]Eastmarch Crusader[/card]
2 [card]House Kinsman[/card]
3 [card]Cloudrest Illusionist[/card]
1 [card]Dawnbreaker[/card]
3 [card]Hive Defender[/card]
2 [card]Moonlight Werebat[/card]
2 [card]Cliff Racer[/card]
3 [card]Divine Fervor[/card]
3 [card]Leaflurker[/card]
3 [card]Piercing Javelin[/card]
2 [card]Soulrest Marshal[/card]
3 [card]Spiteful Dremora[/card]
2 [card]Golden Saint[/card]
2 [card]Chaurus Reaper[/card]
1 [card]Tazkad the Packmaster[/card]
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Monk deck
Mid-Range
3 | 3 | 9 | 5 | 9 | 16 | 2 | 3 |
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2 Comments
I like the Idea and have try a similar Version. But my Version works not really good.
My experience with this Synergies was bad.
In best Case we would use Calm+Spiteful Dremora and Couldrest Illusionist+Execute. This was the theory. In Praxis i must often use Calm+Execute, so i have to play Couldrest Illusionist as a Nice to Have Card (with Stats and Cardtext for 4Magicka, its okay). But a Spiteful Dremora for 5Magicka and 4/3 Stats not really fine when it cant use the Card Text.
Beside Problems are Health and Card-Draw. Moonlight Werebat are not the beste Way after Nerf for Health. And Card Draw only with Eastmarch Crusader is not so good. (when i cant destroy a Rune, then i must play this Card for nothing).
And i cant hold all Cards for the right Moment
But as i say. I like the Idea.
What u experience with u Version?
Hope u give another Feedback for a nice Theorycraft Disscussion
I try this Time a Version as Controldeck with going in LateGame. Other Version is a Token Deck.
Thx for Time&Effort
greetz
Fenris
The Goblin Skulks to act as bonus copies of Calm is pretty great though! Makes things more consistent.
How is Dawnbreaker turning out? Not sure how consistently the destroy undead occurs. I suppose even without it it lets you trade up, but items can be difficult (like enchants in other games) because they set you up to be two-for-one’d, so I’d really want that summon effect to happen as often as possible for the value.
Great idea!