Mana Curve

0 3 9 9 10 6 4 9

Cards Attributes

Card Distribution & Keywords

Breakthrough 16
Guard 10
Slay 3
Prophecy 1
Regenerate 0
Rally 0
Ward 0
Wane 0
Wax 0
Treasure Hunt 0
Pilfer 0
Drain 0
Charge 0
Betray 0
Exalt 0
Last Gasp 0
Assemble 0
Lethal 0
Plot 0

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Umbra Duel

By: Lyra
View other Decks by Lyra
Posted: 5 months ago
Outdated (FrostSpark patch)
Crafting Cost: 16950crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
0
Midrange deck playing around the keyword Breakthrough and the mechanic Battle.

The point of the deck is to put high power Breakthrough creatures into play, and then bypass guards or eliminate threats using Battle to attack them, deal damage via Breakthrough, and hopefully do so in a manner where the allied creature is not killed, enabling it to deal more damage via a direct attack.

Berserker of the Pale will buff any creature that already has 5+ power by another +1/+1 and give it Breakthrough. To help more creatures hit this benchmark, Fifth Legion Trainer and Orc Clan Captain can buff creatures during their summon. So for example, a Rift Thane summoned while the player has more health than the opponent into a lane with a either a Fifth Legion Trainer or Orc Clan Captain will give it 5-2, then if a Berserker of the Pale is in play it will be further buffed to 6-3. If the Orc Clan captain is removed the example Rift Thane will be 5-3.

Crusader's Assault and Dagoth Dagger can also bring creatures to the all important 5+ power threshold whilst giving them Breakthrough. These come too late for the Berserker's buff, but Fighters Guild Steward also has a 5+ power requirement. Any creature buffed to 5+ power can then be ordered to Battle an enemy creature by Fighters Guild Steward. With Breakthrough its excess damage will splash over and deal damage to the enemy, continuing the assault whether the creature can attack or not.

Amusingly this means that if a creature is summoned and then buffed by Crusader's Assault giving it 5+ power and then ordered to Battle an enemy, it will draw cards for Slaying and Pilfering even though it cannot attack yet having been just summoned.

Beefy cards like Blood Dragon and Phalanx Exemplar are great because they already have efficient stats for their cost. These cards can be given Breakthrough and Battled to trade with the enemy without even dying. In scenarios where you are racing against another aggressive deck Blood Dragon's ability to attack the other lane is of great value, especially when given Breakthrough.

And so Fifth Legion Trainer and Orc Clan Captain provide flat damage buffs, Dagoth Dagger, Crusader's Assault, and Berserker of the Pale further buff cards and give them Breakthrough, and Fighters Guild Steward, Duel Atop the World, and less reliably Umbra let a creature Battle an enemy.

Rift Thane, Mighty Ally, Tyr, and Belligerent Giant already have Breakthrough.

Skyborn Dragon can already Battle on-summon, so playing him after a Berserker of the Pale is in play is important. Skyborn Dragon is a glass cannon, against most targets he will die along with the creature he is Battling. Since he Battles on-summon he must also be given Breakthrough during his summoning, which only Berserker of the Pale (or unreliably Mundus, not included in the deck) can do. This makes him a useful part of the attack since he deals high damage-- so Breakthrough means his high damage is not wasted with respect to the enemy's health.

So in summary, the following is an example strategy for finding victory with this deck. Put copies of Fifth Legion Trainer, Orc Clan Captain, and Berserker of the Pale into play. Summon high damage creatures. Use either Fighters Guild Steward or Duel Atop the World to destroy an enemy creature whilst dealing Breakthrough damage. Then attack face. Rinse and Repeat.

Obviously you want your creatures to survive, so if your creature would not survive a Battle and it is not essential to remove an enemy creature, don't use Battle. Even Skyborn Dragon's on-summon Battle can be cancelled. The point is that if you must remove an enemy, that you can do so without pausing your attack.

Furthermore, this is a midrange deck, not an aggro deck. So it may very well make more sense to play for board control at different points in the game rather than always attacking the enemy's face.

Let me know if you're lacking any of the legendaries. I think these are the best possibilities, but ultimately none are essential, so I can provide as needed substitution recommendations. Unfortunately I cannot possibly recommend crafting Duel Atop the World if you're short on soul-gems, but it is quite important to the deck. The good news is that the rest of the epics are good cards, so if you're missing any they are worth crafting.

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