Mid Moose telvanni, with 5 IOM cards

By: gumchoo
View other Decks by gumchoo
Posted: 3 weeks ago
Up to date (Madness patch)
Crafting Cost: 27700crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
#6 with 80% win rate, although early in expansion so win rate may not hold up as other decks get optomized.

Added skinned hound, which can give guard to catapult so you can open field with cata. can also give guard to haunting spirit or shade at the end of a race, in mid game.

Added gatekeeper, which with shadow shift is nuts. as if you shadow shift it after attacking with it, you can attach with rest of your guys, its a psuedo shackle, also can plop it in a race which forces silence.

Added buliwag, low tempo body but heal is high tempo, healing a traitor, or mamoth and then protecting them with a 6 health body can be good, against control gives icestorm resistance as on turn 6 sometimes you dont want to play anything and this is better than nothing also the heal can get a minion out of icestorm range. and against tokens or a race it has potential to soak 6 damage.

dropped vigilant ancestor as against control its a dead body unless you high roll and there are other mighty conjuring enablers in the deck.

Andae clan sorceress provides an alternate win condition vs slightly faster decks and board based control like archer. I dont break runes against them, full control and try to get blood spells for high tempo turns and then 2 turn them.

Against spell based control like tribunal, go all face, you mulligan for traitor and then keep dropping big boys that they are 1 turn behind dealing with and then pray for moose or reach at the end.

I find off ring prophecy BM, sorc and warrior to be the toughest matches, can get tricky when to control and when to just race....

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