Mana Curve

6 10 17 10 0 0 3 4

Cards Attributes

Card Distribution & Keywords

Guard 15
Prophecy 9
Last Gasp 3
Lethal 3
Regenerate 0
Rally 0
Slay 0
Treasure Hunt 0
Ward 0
Betray 0
Plot 0
Charge 0
Exalt 0
Breakthrough 0
Assemble 0
Pilfer 0
Drain 0

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Dwemer Dredge

By: Dorkpork
View other Decks by Dorkpork
Posted: 2 months ago
Updated: 2 months ago
Outdated (Madness patch)
Crafting Cost: 10600crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
0
I won't make a full guide or anything here and now, especially since I think the design and card choices are pretty straightforward. This is the culmination of two older decks I had worked on, a non-Dwemer dredge deck and a Sovngarde Dwemer deck, and this has been the most effective of the three. Its mid-game, and often late game, has been absolutely stellar, and I can't even diss its early game. I don't think every card is necessarily correct or optimal, but given the current card pool, I'm pretty content with it.

One big optional change is swapping Journey to Sovngarde with Dwarven Colossus. Sovngarde can come down way quicker, but Colossus takes less actual turns to take the win after coming down, and is relatively more consistent in that regard. Sovngarde, however, is absolutely ridiculous if you can get, say, six Brotherhood Assassins in the discard pile. A third option is to not run it at all, in favor of a tech card--I can recommend Shadowfen Priest as filling the slot relatively well.

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