Mana Curve

3 3 9 18 14 3 0 0

Cards Attributes

Card Distribution & Keywords

Invade 15
Breakthrough 7
Drain 6
Guard 3
Prophecy 3
Regenerate 0
Rally 0
Slay 0
Ward 0
Wane 0
Wax 0
Treasure Hunt 0
Lethal 0
Charge 0
Betray 0
Exalt 0
Last Gasp 0
Pilfer 0
Assemble 0
Plot 0

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Invadesader

By: MerryWallofStor...
View other Decks by MerryWallofStorms
Posted: 1 week ago
Updated: 1 week ago
Up to date (Oblivion patch)
Crafting Cost: 15600crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+8
This deck is brittle and falls apart when you hit your curve. If you can maintain a gate, you'll recover enough value to make up for the lack of draw, but that usually doesn't happen. Remember, the reason you play invade is two fold: it forces your opponent to split lanes, letting you take field; and it gives you the opportunity for late game swings.

All-star card: Unexpected Arrival. As a side note, there are only 2 1 cost daedra, 4 2 cost daedra, and only 1 9 cost daedra. Card's good.

If you have ring and trainer, ring out trainer.

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