Mana Curve

0 2 13 12 9 6 5 3

Cards Attributes

Card Distribution & Keywords

Guard 15
Prophecy 11
Breakthrough 5
Drain 3
Last Gasp 3
Slay 1
Lethal 1
Treasure Hunt 0
Ward 0
Wane 0
Wax 0
Regenerate 0
Pilfer 0
Charge 0
Betray 0
Exalt 0
Assemble 0
Plot 0
Rally 0


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Golden Necromancer

By: Shunara
View other Decks by Shunara
Posted: 2 years ago
Updated: 1 year ago
Outdated (1.69 patch)
Crafting Cost: 7100crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
The main reason I built this deck is because I wanted to get Golden Saint back from the grave by using Black Worm Necromancer, which is actually not difficult to pull out, especially because Golden Saint duplicates itself when it comes into play, so you have twice as much chances of getting it back.

This deck is mainly played as the aggressor and will usually close the game by turn 7 through 9. There are a couple of cards that can heal, it helps you against other aggro and mid-range decks. Your goal here is to stay ahead on life so that you can trigger your Golden Saints and Black Worm Necromancers, if you can trigger them you pretty much won the game at that point.

I have a very high win rate with this deck so far as you can see down below.

And here you can see what kind of shenanigans this deck can pull out

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