midrange (no tokens)
2 Bruma Profiteer
3 Dragontail Savior
2 Kvatch Soldier
3 Wind Keep Spellsword
3 Crushing Blow
3 Eastmarch Crusader
3 Haunting Spirit
3 Young Mammoth
1 Dawnbreaker
3 Divine Fervor
2 Edict of Azura
3 Hive Defender
1 Lucien Lachance
3 Midnight Sweep
3 Loyal Housecarl
3 Piercing Javelin
3 Shadowfen Priest
1 General Tullius
2 Night Shadow
1 Nahagliiv
midrange (no tokens)
2 [card]Bruma Profiteer[/card]
3 [card]Dragontail Savior[/card]
2 [card]Kvatch Soldier[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Crushing Blow[/card]
3 [card]Eastmarch Crusader[/card]
3 [card]Haunting Spirit[/card]
3 [card]Young Mammoth[/card]
1 [card]Dawnbreaker[/card]
3 [card]Divine Fervor[/card]
2 [card]Edict of Azura[/card]
3 [card]Hive Defender[/card]
1 [card]Lucien Lachance[/card]
3 [card]Midnight Sweep[/card]
3 [card]Loyal Housecarl[/card]
3 [card]Piercing Javelin[/card]
3 [card]Shadowfen Priest[/card]
1 [card]General Tullius[/card]
2 [card]Night Shadow[/card]
1 [card]Nahagliiv[/card]
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Spellsword deck
Mid-Range
0 | 2 | 10 | 12 | 13 | 9 | 3 | 1 |
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4 Comments
Anyway, “Good Early, good MidRange but after this u air goes out.” = exactly the definition of a midrange deck.
EDIT: Changes made, took out the Resolute Allies…
I agree.
Maybe i had no luck with this Deck. I play it in a 2-5 Streak. And i had one Times that Resolute Allies works. That was frustrated. And when “Control goes Home” (no Crushing Blow, no Guard) was the Game very fast end.
But the Idea to this Deck is good. Very strong early and pretty fast when u Opponent can not stop u Gameflow. And with new Guards u can stop early Aggressor. Looks good. And i like Dawnbreaker (I do not have unfortunately)
greetz
As I wrote above, I removed the Resolute Allies, give the deck a try with the changes! Good luck!