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10
Jul
agility intelligence Snekcumber: 1st at Masters Series Qualifier #2
By: EndoZoa
13
May
agility intelligence Cucumber
By: EndoZoa
26
May
endurance agility hakme uprising
By: EndoZoa
03
May
intelligence willpower Jund
By: EndoZoa
10
Jul
TRS lalu: 1st at Masters Series Qualifier #2
By: EndoZoa

 Top Comments:

ON  Deck - Snekcumber: 1st at Masters Series Qualifier #211 months ago Edited 11 months ago   +2
It depends on the matchup. Probably on ring: Skulk, Shift, Gambler or Skulk, Wardcrafter, Gambler.
ON  Deck - Snekcumber: 1st at Masters Series Qualifier #211 months ago +1
In general this is a tempo oriented deck so you can't reliably take board control and suffocate your opponent, however everything is variable and relative to the situation at hand. I'm not going to tell you to play for board or jam face because neither is correct. As you develop as a player of the game but also the deck you will start to recognize when you have the resources to back up a forward push, when you need to slow down, when to protect your threats from opposing interaction vs create more threat etc....
In general this deck operates a little differently than most other control decks in this game since rather than trying to maintain board parity throughout the game, you generally largely give up board in the early turns and instead focus on ramping and sculpting your hand to enable a large board flip later on, generally either level 3 Drain Vitality or an Uprising on a couple creatures (which can be so mana efficient that it can allow you to catch up from several turns of inefficiency at once). Some of the primary interactions to be aware of are that putting creatures in your discard that you can bring back using Necromancer or Soul Tear using Camel, Indoril, or Report can be an actively good thing, giving you broader access to your toolbox of situational cards that you run 1 or 2 copies of. Your post stabelization win condition against aggro is 7/7 giant bats but of course getting to a stable point is the tricky part, though contrary to popular belief frequently doesn't even require Drain Vitality. You can outvalue basically any control deck but at times can also take more aggressive lines, particularly using multiple red Bramman triggers to prevent your ooponent from interacting with your aggression. Your most common Galyn targets are Necromancer, Bramman, Bat, rarely Paarth, occasionally Deathpriest, and in a pinch Histmage.
ON  Deck - Snekcumber: 1st at Masters Series Qualifier #211 months ago +1
Dark brotherhood is definitely worth getting if you can afford it, tons of super important and useful cards. Its really hard to replace the effect of pet because it is a massive percentage of your shackle density and one of your only ways to deal with guards. Frankly the existence of pet is one of the main reasons why the deck can be played. You would probably have to go up to 3 snakes though you really dont want to, would also need 3 leaflurkers to help with getting through guards. Maybe put in a 2nd bolt then but you feel really bad about it, these changes would very significantly impact performance. As to bolt: its super high tempo but really low value, we cant afford to run out of gas to early so the amount of effects like it that we can afford to run is very limited. It is what I would consider to be the flex spot in the deck, its the 50th card.
ON  Deck - Snekcumber: 1st at Masters Series Qualifier #211 months ago +1
I tend to find prophecy bm to be a very good matchup actually because they have no guards so frequently you can race them despite the prophecies as long as you draw some shackle effects. Take value trades when you can of course, and take advantage of how brittle many of their threats are, they are much worse at protecting their threats than you are. But yes you must race them. Prophecy/mid mage is a lot harder because dawnstar and hive defender can really mess you up. You have to be really careful with your resources but honestly I think its mostly just a nightmare matchup. Often you basically just have to pray they dont hit a bunch of hives/exemplars and you can race. The big advantage here is that mid mage's turns 1-3 are very inconsistent so often you can catch them stumbling early and try to snowball (you can actually get decent field control at times which is rare for this deck.

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Member Since: 2018, May 03
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