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04
Jun
intelligence willpower Petamax's hateful prophecy mage (reached #1)
By: Petamax
24
Apr
endurance agility Petamax abomination
By: Petamax
09
Oct
intelligence willpower Petamax's Midrange prophecy mage. (#9 september)
By: Petamax
19
Mar
agility intelligence Petamax Market deck (high legend)
By: Petamax
24
Jul
endurance willpower Petamax's east empire spellsword
By: Petamax

 Top Comments:

ON  Deck - Petamax's hateful prophecy mage (reached #1)1 year ago +2
i made this deck before brotherhood expansion, and i was playing 2 priest of the moon on in. I am not a fan of that card, since you dont want to play it on turn 2 and gain life, and when you get it from a rune its makes no impact on the board.

Fire storm can be great. The surprise factor is always great on a match. For example, i face my prophecy deck a couple times on these days and in a few of them i won because i knew he is not playing Dawn's Wrath, so i can play all creatures on the same lane and beat the guard creatures more easily without the risk of board clean.
You cant just copy/paste brainless a deck, since the deck is "popular" now, people know the decklist and already know the best way to deal with the cards. Change the removals is great. I didnt try fire storm in this deck in like 2 months, but i am pretty sure its can be really effective.

I dont like spear of embers, I think that is all i have to say about that card, i cant see what prophecy remove for makes space from embers without making the deck worst.

Remove dark hasvester mean remove at least 1 desperate conjuring them. I guess depend of the meta, this deck work awesome in a aggro meta, right now for example i can see more midrange stile, with some aggro and almost no control deck. If you want to remove the dark harvester and other stuff and focus more on midrange, you can do it, but is probably better just to pick other deck that deal better again that meta.
ON  Deck - Petamax's hateful prophecy mage (reached #1)1 year ago +2
-Again Archer:
Keep desperate conjuring, execute and harpy because of goblin skulk, lightning bolt,
If you know he is rage, keep Mantikora, miraak, Black dragon, javelin and the rest of the cards i tell you before, but no lightning bolt.

-Again Control:
Keep Atromancer (since this is going to the late game, is better to prepare your mulligan for that), ice storm and execute again control mage, if you know he can play more aggresive, keep the desperate conjuring.
Sometimes when you have a really midrange hand, keep it and try to push hard, like a hand with Telvanni, black dragon and hive defender, so you can left him in like 14 before he control you, and then he will have to waste removal in things that he dont want to. Again scout you can keep Mantikora/Miraak, since you can have a lot of value from that cards.

- Again Midrange Assasin/mage:
Keep ice storm, is really awesome again assasin and no bad again mage. Execute, and harpy aswell again assassin.Hive defender, desperate conjuring. Sometimes atro/lightning bolt if the rest of your hand is really good.

- sorcerer: Keep execute, javelin, desperate conjuring, atro if the rest of your hand is cool,

-Battlemage: Keep Execute, desperate conjuring, Hive defender,if you dont know what bm deck you are facing, keep lightning bolt/javelin for Bannerman

-Again aggro decks:
All the cards than cost 3 or less. Also Hive defender, ice storm if the rest of your cards are cool and lightning bolt if he have midrange creatures weak to that.

-Others tips: if you are not facing aggro, is good to keep execute ilusionist combo. Telvanni is usually good except again heavy control (but if you really need a answer to goblin skulk for example, dont keep it and mulligan hard for the answers).
Ayrenn is usually great again midrange/control, or keep it if you have a good action on your hand. Ice storm is good again Spellsword, in case he is not control is gg.

Probably forgot a lot of stuff, but if you keep playing it, you will figure out what cards you really need for every match up.
I hope this was helpful.

ON  Deck - Petamax's hateful prophecy mage (reached #1)1 year ago Edited 1 year ago   +1
My friend TurquoiseLink try this deck change it -2 Telvanni -1Black Dragon, +3 Daggerfall mage and he make a 14-1, went from #6 to #2 legend.

Since there is no prizes for reaching #1, i was playing with Telvanni for having more fun, but change it for DFM is better for laddering. I am trying it with -2 Telvanni +2 DFM and is working well, going from #50 (i was there having fun/making new decks) to #9 right now in 1 day and a half.
I am thinking of replace 1 Sentinel for 1 more DFM, but didnt test it yet.
You can change it some removals for surprise people like playing with Dawn Wrath, but i didnt test that aswell.

You will have like 30% winrate again Rage deck, there is nothing you can do about it, if you find too many Rage deck just switch to something else.
Again corsair you are fine, since is aggro deck.
ON  Deck - Petamax's hateful prophecy mage (reached #1)1 year ago +1
Its mean playing more aggresive, attacking face, as if your deck was more on curve and less lategame, so again other control deck you can left him around 15 in the first 7 turns, so now another damage from your creatures + atromancer can be gg, means that he will have to use the removal less efficent for killing every creature
ON  Deck - Petamax's hateful prophecy mage (reached #1)1 year ago +4
The most common thing is never hit face so you can play atromancer without breaking a rune and then win next turn. Sometimes you will have to play more midrange, or more greedy if you hand/board is more aggressive.

If you are controling the opponent and you are still in a big amount of life, you can go face if you have a decent amount of damage on board.

-About the dark harvester: NO. He is one of the best cards for combo with desperate conjuring, removing him will make remove desperate conjuring aswell from the deck, and that will make this deck lost a lot of fun and its essence.
I dont feel like a need firebolt. In your first turns you dont need to control the board, you can relax and let your opponent hit your face so you can comeback with prophecys.

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