Mana Curve

0 6 12 16 5 6 4 1

Cards Attributes

Card Distribution & Keywords

Guard 14
Charge 11
Prophecy 9
Last Gasp 6
Plot 3
Regenerate 0
Slay 0
Treasure Hunt 0
Wane 0
Wax 0
Ward 0
Rally 0
Pilfer 0
Breakthrough 0
Betray 0
Drain 0
Exalt 0
Lethal 0
Assemble 0

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Updated Legend Sprint to Revenge

By: XnefariousX
View other Decks by XnefariousX
Posted: 4 months ago
Updated: 2 months ago
Outdated (AllianceWar patch)
Crafting Cost: 14200crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+9
I subbed out the Raiding Party for Cultist and quickly progressed to Legend. I wish I had the time to play this deck on ladder because it wins against many of the Thuldir decks out there. I am open to comments on how to make it better.

Play:
This deck is all about speed and should win by turn 7-8 most games. Because of Sower and Charge you can take the game at turn 12+ also (regardless of how greedy they are).
Damaging your opponent is the top priority. Many times I give up good swaps to do an extra 4 dmg. Then only exception to this is swapping to protect Cultist against Burn Assassin, or Slay EbonHeart.
Remember that Sower ALWAYS comes out thanks to Silent Pilgrim, so the goal is to get them as low on life as possible then drop Sower and dare them to kill him.
Know what you are playing against and save your Sharpshooters for the drain, or combo creature that prolongs the game.
When playing against Willpower, bait them to use Cast into Time on something other than Sower.
Cultist + Archer when held and played properly = Dead Burn Assassin
I know its tempting to use Galyn the Shelterer on Sower, but its much more effective to use him on a charge creature. Putting 3X 7-4 Vigilante in your deck on turn 3 is a great way to start a match!

-nef

Updated
As much as I love Using Silent Pilgrim to pull 2-3 Sower per game, there is too much banish and silence in meta right now due to Ebonhart cheeze.
Added 3x Relentless Raider Fast paced 1 drop
Added 3x Circle Initiate Fast paced 2 drop+ Propecy synergies with Raider, Outpost, and Lyris.
Added 1 Lyris, although I still think Gortwag is a underrated card, Lyris has more synergies with this deck.

Removed
3x Pilgrim :-( I love this card but it is slow and puts a deck focus on Sower which does not mesh with meta right now.
1x Gortwag :-( with the removal of Pilgrim, another multi colored card is not needed, Lyris is better (this deck is becoming less fun)
3x Aid Velothl Assassin the synergies of Circle Initiate are better in this deck.

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9 Comments

I took out Gortwog and Savage Ogre for Lyris and Syl. Great deck, made Legend with warrior many months in a row.
2 Replies
Agree, Gortwog's great in theory, but he can only be played as a luxury, which is rare for this deck. He was my first cut.

I like this deck overall, it can absolutely decimate the Assassin Market deck meta that's popular now with its support removal, Withered Hand Cultist, and using Underworld Vigilante to take out Hexmage.
My original deck did not have Gortwog in it. I added him because I needed another multi color card for Pilgrim if Sower gets banished or he turns into a 3 cost 1/1. I will try it with your recommendation and see how many times I get stuck with nothing to draw. Thank you

-nef
I also thought about Grummite instead of Ogre but when this deck loses, its frequently by a couple life. The 5 Damage late game (especially with all the charge) seemed to give me the most success.

-nef
As the deck has 13 Orcs I see no reason to use Vigilante instead of Wood Orc Headhunter. Silent Pilgrim is too slow for this deck imo, the draw won't reward the tempo loss most of the times, Young Mammoth or Mighty Ally seem to fit more. I would also drop 1 or 2 Jarls for Wilds Incarnate. Oh, and Garnag should be here as well I think.
I'm finding this deck is a little too heavy on the 3 drops and is lacking a lot of really early game play. If you don't have the ring, waiting until turn 3 to play something makes this deck take a big hit on its pressure building because most other decks will have played something before you. By the time you can really start pressuring you're already into mid game and your opponent will start having more answers available to them for your threats further reducing your pressure.
1 Reply
Agreed,
I updated the deck to give more early game drops. Thank you for the feedback.

-nef
Callahan09 2 months ago
Silent Pilgrim is nice if you really want to draw a Sower, but other than that he is super slow and slows the deck down. I think Lyris is the ideal 6-drop finisher, and I think that means taking out the Gortwog, which then means taking out the Pilgrim is even more essential as a Cast Into Time on your first Sower makes the rest of your Pilgrims dead cards. I think I'd replace the Pilgrim with Relentless Raiders. Or maybe just Nord Firebrands.
1 Reply
Yeah... I actually built this deck because I thought that Pilgrim was a cheap demonic tutor when used correctly. Unfortunately it is slow, and with all the banish and silence in meta right now to deal with the Ebonhart. A deck with a theme of pulling Sower 2-3 times is not viable. I altered the deck to make it more competitive in the current stage of the game. I still think my Spirit Rage Aggro, and Guildsworn Aggro are better decks and have taken this one out of my rotation :-(
-nef
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