Mana Curve

3 6 9 18 11 3 0 0

Cards Attributes

Card Distribution & Keywords

Charge 18
Prophecy 9
Guard 3
Last Gasp 3
Ward 3
Breakthrough 3
Regenerate 0
Wane 0
Slay 0
Treasure Hunt 0
Wax 0
Rally 0
Pilfer 0
Drain 0
Betray 0
Exalt 0
Lethal 0
Assemble 0
Plot 0


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View other Decks by CHARM3R
Posted: 1 year ago
Updated: 1 year ago
Outdated (Skyrim patch)
Crafting Cost: 8600crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
Edit: I have dropped Dark Rebirth and Corsair Ship, and maxed out the copies of Shield Breaker. There has been a large influx of Guard creatures lately.

So for my first deck spotlight in a post "Heroes of Skyrim" world, I wanted to get back to my roots. It should come as no surprise to anyone that this list is a Charge heavy list. I've created several decks in the past based on a similar core set of cards, and the core of this list is the same. If you haven't seen the old lists, you can check out Ray Chargles, Charcher, and Charcher the Sequel for some historical perspective.

The core of this list is split into two key categories. There are cards that represent "direct damage," and there are cards that buff your other cards. The only card that doesn't fit either category that is in the list right now is Earthbone Spinner.

Direct damage can come in the form of actions like Lightning Bolt, summon effects like the one on Sharpshooter Scout, or creatures with Charge like Battlerage Orc. These are intended to do damage directly to your opponent whenever possible. I'm not saying that you never trade, but you will be attacking your opponent more often than not. Since the damage is constantly coming from your hand, it makes it harder for your opponent to react to it. New Skyrim additions Shield Breaker and Stormcloak Vanguard are very welcome in this list.

The "buff" cards are those that are meant to enhance the damage of your other cards. Cards like Northwind Outpost and Orc Clan Captain increase the damage of your Charge creatures. Dare Rebirth, a new addition from Skyrim, allows creatures with Charge to effectively attack twice. You can also use it to trigger Afflicted Alit, Earthbone Spinner, or even Sharpshooter Scout in a pinch.

The important part about piloting this deck is to learn when to trade. There are certain cards that you can't leave on the board without a plan. Dawnstar Healer, for example, can really cause this list some issues. Killing it is often the same as doing six or nine extra damage to your opponent simply by preventing the healing it would have done. Creatures with Drain are often a priority as well. In most other cases, it is actually better to just attack your opponent. This deck has some crazy burst potential, and you have to trust in it. It's going to feel weird, and the play style will not work for everyone. If you have played Suicide Red from Magic the Gathering, it is very similar to that.

If you want to see a budget version of this list, you can check it out here.

Check out the video below to see the deck in action.

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Hunteristic 1 year ago
I didn't have three Relentless Raider, so I used Shadowmere. It seemed to synergize well enough with Dark Rebirth.
1 Reply
CHARM3R 1 year ago
Shadowmere is a fine substitute, as are Crown Quartermaster.
I don't have any relentless raiders, but from what I can tell using this deck, you either destroy or get destroyed. There doesn't seem to be any in between.
3 Replies
5argan 1 year ago
Well yeah that's the point of aggro though
Yeah that's aggro. And this is a fun deck, but it's getting rekt on the reg by most of the stuff that's being played out there ime. Guards for days and days.
CHARM3R 1 year ago
This deck is very much like "suicide red" from Magic the Gathering. If it doesn't close out the win quickly, it will flame out. When I was playing this list, there were a lot more Scout Ramp players on the ladder. This deck has an advantage against that deck, so it was doing very well. Since that time, however, I've been seeing a fair amount of mid-range on the ladder. Mid-range Mage and Assassin can both give this deck trouble. That being said, I've also not played this much in the quite a few days because I've been testing a bunch of different archetypes to get a handle on what has potential.
Hi CHARM3R are you planning on showing any more decks this month?
1 Reply
CHARM3R 1 year ago
Yeah. I'm probably going to post another spotlight later this week. I'm kind of waiting to post until we know more about the potential nerfs, since it will impact things a bit.
+1 Charmer, but why no Merric? Seems like an auto-include in this deck as a finisher?
1 Reply
CHARM3R 1 year ago
He was in the deck, but he was often too slow. He needs a board to get the most value, and your creatures in this deck are "expendable" which makes for a smaller board.
Paly_Noob 1 year ago
CHARM3R wrote:
He was in the deck, but he was often too slow. He needs a board to get the most value, and your creatures in this deck are "expendable" which makes for a smaller board.

Thanks for the reply. I'm short one Raider, so was thinking of putting him in instead, but sounds like you'd rec'd adding another 1-drop (Quartermaster/Shadowmere) instead?
1 Reply
CHARM3R 1 year ago
Yeah, either of those would do.
I'm a bit late, bu whatabout the draw ? I miss cards at the end,and the opponent hastime to come back...
SzGamer227 1 year ago
Having an absolute blast with my "Time to Fight!" deck. When I started getting a feel for how the game flowed, I knew I just wanted a deck that I could go full face and win, and then I stumbled across this beautiful collection, which was exactly what I wanted to go for.

I was in Rank 8 when I first made my dirt-cheap variation of this list 
with the few resources I had and started climbing the ladder. I am now Rank 3 running a deck that looks like this 
, since I still haven't grinded enough to complete the original list.

Working towards unlocking the second and third Dark Brotherhood story acts so I can get my hands on Underworld Vigilante. I've been wanting that 4 damage charge for eons, but 3000 coins isn't easy to come by. Looking forward to finishing this list!

Side note: Just came off of a game where I had Relentless Raider, Northwind Outpost, and 5 Nord Firebrands in play at turn 4. Good times!
1 Reply
CHARM3R 1 year ago
I'm really glad that you enjoy it. I'm currently running a Crusader version (shocker), but I still enjoy the play style. I've been playing variations of the deck for almost a year, and it wasn't until a few months ago that others really started trying it out. Clockwork City doesn't look like it has much that helps the archeytpe on the surface, but I'm sure I'll try a version after things settle down.
SzGamer227 1 year ago
I've noticed that Charge creatures feel slightly underwhelming with their base stats, but switch to feeling very strong with just a 1 power buff. A Charge-focused Token Crusader deck with lots of buffs is something that I really want to try out, but right now, I just need a fun deck to make bank with while I grind for coins and crafting resources. Time to Fight has done it for me so far, so I can thank you for that!
SzGamer227 1 year ago
I've been having a lot of trouble in Rank 1 with Archer and Scout decks running hard-to-counter Drain like Giant Bat+Soul Tear, Moonlight Werebat, and Snake Tooth Necklace. For the moment, I've added a third Earthbone Spinner to at least help counter the first two. Any recommendations for better ways to tech these?

In other news, the temptation to put off unlocking Underworld Vigilante for another 1000 coins in order to play in the Grand Rumble and unlock those special limited art Lightning Bolt cards is strong...
1 Reply
CHARM3R 1 year ago
Unfortunately, there isn't much you can do against most of those. Giant Bat has Charge, and Snake Tooth has pseudo-Charge, so most of the time the damage is done before you can react.
SzGamer227 1 year ago
This deck archetype just took a big hit from the Northwind Outpost cost nerf. Crusader will probably feel it less because it can fall back on Fifth Legion Trainer (unless you were running Ulfric's Housecarl, which also got nerfed), but the closest substitute for Battlemage would be Corsair Ship, which provides a stronger buff and a 2/1 body at the cost of 1 extra magicka. Thinking it could possibly be worth the swap.

Going to give it a run both with Northwind Outpost and any possible substitutions. The card has always felt inferior to Orc Clan Captain, and this change makes it significantly slower and a lot less cost effective.

Your thoughts?
1 Reply
CHARM3R 1 year ago
In Crusader, I think you probably still run Northwind Outpost if you are running the Charge variant. In "Charcher", you might consider Hidden Trail instead. For Battlemage, it's a toss up. Corsair Ship is one more, but gives you a body. I would want to test them both to see how they felt. Decks like these might end up playing more like combo and less like aggro now, with players waiting to play 2-3 cards at a time for big chunks of health.
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