Orc Warrior hit #1 legend

By: baudib1
View other Decks by baudib1
Posted: 1 year ago
Updated: 11 months ago
Outdated (1.66.1 patch)
Crafting Cost: 15300crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+6

Share on:

Other Warrior Decks

18
Nov
Windhelm Warrior
By: Danezu
18
Nov
Giants and Mammoths
By: SiuolReinerg
17
Nov
FrostSharts!!
By: Nathan Peters
17
Nov
Daedra and Orcs
By: SovngardeMadnes...
17
Nov
Ramprageous Recursion
By: Th1sd1ka1ntfr33
16
Nov
Slay/Rage Controll
By: gslap
15
Nov
orc tractor
By: Nillos



6 Comments

what would you replace militant chieftain with? or is it essential?
Awesome deck bro!!!!! Did you ever find 52 cards inconsistent???
baudib1 1 year ago
I wouldn't play orcs without it, you need the card creation and buffs. If there was a card I wish I could fit in here, it'd be Underworld Vigilante.
baudib1 1 year ago
Trunks wrote:
Awesome deck bro!!!!! Did you ever find 52 cards inconsistent???

I've always played 52. Last month I finished #20 legend with a 52-card crusader deck. I wouldn't go more than that but sacrificing a bit of consistency for more flexibility is essential to my play style. I know all of the top players criticize me but who cares.
baudib1 1 year ago
Someone asked for mulligan guide so I thought i'd add that here:

Always keep Dragontail Savior and Orc Clan Captain. Generally keep Relentless Raiders especially if you have a strong early curve already and can likely push through to break a rune on turns 2-3. Without ring feel free to play Raiders on turn 1 for tempo/board presence.

If you have ring and good 1-2 drops, I love keeping Steel Scimitar to get favorable trades. Without ring you have to be less greedy and make sure you get stuff to put on board for turns 2-3. Raider or Ravager with Scimitar is devastating.

If you have ring and already have 2-drop and 3-drop orcs, keep Bangkorai Butcher. It doesn't die to Lightning Bolt and few decks can deal with it on turns 4-5.

If you're playing a mage, I like keeping Withered Hand Cultist. He destroys them.

Generally if you're not hopelessly behind on turn 5, you will win. The 5-drops in this deck are insane and are all great finishers.

Yeah that makes sense. Thanks for the reply and mulligan guide bro. Keep up the good work and congrats on #1!!!!!
Reply
You must be logged in to reply.
Please  Log In or  Register