ISLE OF MADNESS: CARD REVEAL #4

2018_01_14_reveal.jpg

ISLE OF MADNESS: CARD REVEAL #4

By: Ashmore 3 months ago
Syl, Duchess of Dementia

https://www.legends-decks.com/img_cards/sylduchessofdementia.png



Drive Mad

https://www.legends-decks.com/img_cards/drivemad.png

Comments



11 Comments

pgbarty 3 months ago
Drive mad ...wow! I don't understand this card but that's the reason l'am so turned onšŸ˜‚
pgbarty 3 months ago
Will breakthrough damage the caster?
1 Reply
Omnis 3 months ago
Or will it damage the owner of the creature ? :)
pgbarty 3 months ago
Had a few beers and this card had me check mate mentally
pgbarty 3 months ago
Why does it cost 4? It must do something great otherwise should be 0 cost.
1 Reply
Too powerful and possibility to be 0 cost card because :
- you can select a creature (yours or opponent).
- if the creature battle itself and he has lethal or power > health with no ward = destruction just like Drakwind said.
- it might be use for ward effect or damage self effect cards.
- you can slay youself creature.
- You want to drive your opponent into madness ;)
Drakwind 3 months ago
It's a removal card. It's like a less reliable piercing javelin that can probably activate things like last grasp, drain, breakthrough and maybe even slay effects. So the reason it isn't 0 is because it's a pretty powerful card with a lot of versatility that can be used on your own creature and the opponents creatures.
pgbarty 3 months ago
Ah...the beers. I did not think about that! Only about how to make combo. Shouldn't drink. On Mondays.
pgbarty 3 months ago
Okay l get that Drak. Thanks for opening some doors. But you wouldn't even use as removal. You have better. There must be some constructed use of it.
In Magic, if a creature somehow fights itself (the same meaning with battle in Legends), it deals damage to itself twice. I wonder if it's the same with Drive Mad.
CRyanReed 3 months ago
Drive mad should definitely see play. May even shift some decks to focus on bigger butts. So many finishers will die to it.

Dutchess seems less reliable as a constructed card. You potentially set your opponent up for the late game if they can drop their top end. Seems like a big risk overall. To slow for aggrieved and to risky in midrange.
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