Too powerful and possibility to be 0 cost card because :
- you can select a creature (yours or opponent).
- if the creature battle itself and he has lethal or power > health with no ward = destruction just like Drakwind said.
- it might be use for ward effect or damage self effect cards.
- you can slay youself creature.
- You want to drive your opponent into madness
"There will always be men to sink other men and push them to the end" - Albert Dupontel
It's a removal card. It's like a less reliable piercing javelin that can probably activate things like last grasp, drain, breakthrough and maybe even slay effects. So the reason it isn't 0 is because it's a pretty powerful card with a lot of versatility that can be used on your own creature and the opponents creatures.
In Magic, if a creature somehow fights itself (the same meaning with battle in Legends), it deals damage to itself twice. I wonder if it's the same with Drive Mad.
Drive mad should definitely see play. May even shift some decks to focus on bigger butts. So many finishers will die to it.
Dutchess seems less reliable as a constructed card. You potentially set your opponent up for the late game if they can drop their top end. Seems like a big risk overall. To slow for aggrieved and to risky in midrange.
11 Comments
LEVEL.13
LEVEL.13
LEVEL.17
LEVEL.13
LEVEL.13
LEVEL.26
- you can select a creature (yours or opponent).
- if the creature battle itself and he has lethal or power > health with no ward = destruction just like Drakwind said.
- it might be use for ward effect or damage self effect cards.
- you can slay youself creature.
- You want to drive your opponent into madness
LEVEL.18
LEVEL.13
LEVEL.13
LEVEL.9
LEVEL.46
Dutchess seems less reliable as a constructed card. You potentially set your opponent up for the late game if they can drop their top end. Seems like a big risk overall. To slow for aggrieved and to risky in midrange.