Mana Curve

3 0 14 20 9 4 0 0

Cards Attributes

Card Distribution & Keywords

Pilfer 12
Prophecy 5
Last Gasp 3
Plot 3
Guard 3
Lethal 3
Charge 3
Treasure Hunt 2
Regenerate 0
Slay 0
Ward 0
Rally 0
Betray 0
Drain 0
Assemble 0
Breakthrough 0
Exalt 0


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View other Decks by CHARM3R
Posted: 6 months ago
Updated: 6 months ago
Outdated (Mudcrab patch)
Crafting Cost: 12200crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
This deck is a classic take on goblins, but with a little bit of a twist.

Goblin decks are all about one card: Murkwater Skirmisher. This card can provide massive tempo swings when it hits the board, so much so that it can sometimes simply win the game by itself. Even just having one extra goblin in play means that a Skirmisher is worth 6/6 in raw stats at a meager cost of four magicka. That is pretty impressive, with a very high upside. The upside is as high as it is because of the cheap goblins that can flood the board before a Skirmisher comes into play. Murkwater Butcher can sometimes simply cost one magicka, which is a healthy discount. Goblin Skulk can find Murkwater Goblins if left unchecked. Murkwater Witch can help fight off those pesky Wardcrafter minions that always seem to be around.

Outside of the goblin package, there are other fun things to note here as well. This version of the deck uses Murkwater Guide because it's a goblin, but also because it now benefits from the addition of Suran Pawnbroker. Cornerclub Gambler is a welcome addition to the list, providing some much needed card draw on a very nice body. Cliff Racer is still around to close out some games in needed, but there are actually times when the "Face Racer" is actually too slow and you win before it's relevant.

This version of the deck utilizes Master of Thieves and Thieves' Den to create a "finisher" combo that closes out games. Master of Thieves lets all creatures with Pilfer attack twice. In this list, that is only Goblin Skulk and Daring Cutpurse by default. Thieves' Den, however, gives each and every friendly creature Pilfer. This means your entire team can attack twice if these two cards are on the board. Since the creatures will also be getting larger thanks to the Thieves' Den, this usually just ends the game.

Overall, this is a deck that is meant to be played very aggressively. The creatures don't have the the size to withstand fighting for board control in the long run, and as such the strategy is pretty simple. Play as many little guys as possible and overwhelm your opponent.

Check out the video below to see this deck in action.

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