Mana Curve

3 3 12 12 7 9 1 3

Cards Attributes

Card Distribution & Keywords

Guard 7
Prophecy 6
Pilfer 3
Plot 3
Drain 3
Ward 0
Treasure Hunt 0
Rally 0
Slay 0
Regenerate 0
Lethal 0
Breakthrough 0
Betray 0
Charge 0
Exalt 0
Last Gasp 0
Assemble 0

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Waves of the Heretic

By: mha105
View other Decks by mha105
Posted: 2 weeks ago
Updated: 2 weeks ago
Up to date (Madness patch)
Crafting Cost: 9300crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+2
This deck attempts to get value from Heretic Conjurer and Waves of the Fallen.
In playing over two dozen games with this deck, it comes in at about 50% Win Rate.
Not really optimized yet.

So there are two win conditions here.

1. Successfully Pilfer with Heretic Conjurer then any new summoned creature becomes a random Daedra. With all the cheap tokens you could want, its easy to trigger three or more Daedra. You can even fill up the board with Daedra depending on your cards. The tough part judging when to play Heretic so it doesn't get removed before you can Pilfer with it. When it does hit, it's incredibly fun to watch,

2. The second win condition is to fill the board with tokens, then cast Waves of the Fallen on your own full lane. This effectively turns your creatures into 5/5 Hulking Draugrs, giving you a board with 20 damage! Alternatively, you can use the Waves of the Fallen to turn your opponents board into 2/2 stricken Draugrs. This becomes a form of removal.

Gameplay:

Auridon Paladint will keep you alive with his drain. You can trigger his drain by casting any action. Be sure to save Healing Hands for a zero cost way to trigger Auridon's drain.

Other than that play this like a standard midrange token deck. Go face when you can, backing off when you need to get defensive. Mulligan for 1 and 2 drops.

Try it out and have fun.
Oh and please feel free to suggest improvements.

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