Mana Curve

0 9 11 14 13 3 0 0

Cards Attributes

Card Distribution & Keywords

Guard 5
Plot 3
Prophecy 3
Ward 2
Regenerate 0
Rally 0
Treasure Hunt 0
Wane 0
Wax 0
Slay 0
Pilfer 0
Charge 0
Breakthrough 0
Betray 0
Drain 0
Exalt 0
Lethal 0
Last Gasp 0
Assemble 0

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The Shivering Ship

By: RumpinRufus
View other Decks by RumpinRufus
Posted: 2 months ago
Updated: 1 month ago
Outdated (AllianceWar patch)
Crafting Cost: 10450crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+21
Break out those Shivering Apothecaries! This token deck goes support-heavy to activate Forward Camp.

This can play like a standard token deck - get an explosive start with Fifth Legion, Pit Lion, etc. But in an extended game you can also use Forward Camps to generate crazy value, and your Fervors and Corsair Ships will make even tokens into serious threats in the late game.

In-depth tips:

Mulliganing: Mulligan anything costing 3 or more, with the exceptions that you keep Forward Camp, if you also have Scouting Patrol or Marked Man you keep Pit Lion, and keep Renowned Instructor if you have plays for both turns 1 and 2. Mulligan Crassius' Favor unless you have Fifth Legion Trainer.

Aggression: Play this deck very aggressively. You usually want to hit face, and often will break a rune to do 2 damage. You don't usually want to break a rune for 1 damage, but sometimes you do. It's especially important to break 1 rune early to proc Eastmarch Crusader.

Support Usage: Never fully deplete your activated supports - leave them at 1 charge to keep them on board to proc Forward Camp. Only fully deplete a support if you can fill your support slots back up to 3, or if you've already procced all 3 Forward Camps, or if the situation absolutely demands it (like if they have lethal on board but generating a guard with Strategist's Map can prevent their lethal.)

Lane Control: You certainly prefer to control the Field Lane, because Forward Camp and Scouting Patrol are less effective without Field Lane control, and not controlling Field makes it costlier to play Pit Lion. But, that said, you usually will end up losing Field and spend the last 2/3 of the game sneaking as much damage through the Shadow Lane as possible, and that's OK. Don't overextend yourself trying to fight for the Field Lane, you really want to be doing as much face damage as you can.

Lightning Bolts: Save your Lightning Bolts for face damage whenever possible. Even a Cornerclub Gambler doesn't necessarily get hit with Bolt - you'll be giving them plenty of cards already from breaking runes, and if you can spend that turn getting damage on board and use the Bolt as a finisher, you'll kill them long before they get time to play out their hand.

The most recent change was adding Renowned Instructors by cutting Soul Split. Soul Split can get devastating high-roll openings, but ultimately I found it too inconsistent.

(Went Rank 3 ⇾ Legend with 75% win rate, and finished top 300 Legend in May 2019.)

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11 Comments

eotinb 2 months ago
Shivering Apothecary finally getting her day in the sun.
jollyjoes 2 months ago
3600 gems is a lot, but for this it might be worth it...

You think it could be possible to squeeze some token-friendly expertise in here?
Renowned Instructor
Guildsworn Cavalier
Not exactly in the meta at the moment, but then again neither is Corsair Ship :)
1 Reply
You won't regret crafting the Forward Camps - so many fun decks you can build with them!

I have definitely considered both Expertise cards. My worries are that the Instructor might be slow, and the Cavalier might be win-more, but they are worth testing to see whether the value they generate justifies slowing down the deck. I would probably cut Wardcrafter and Royal Sage if I were to add both, at which point there's few enough blue cards that you could cut Soul Split for Resolute Ally.
jollyjoes 2 months ago
RumpinRufus wrote:
You won't regret crafting the Forward Camps - so many fun decks you can build with them!

I have definitely considered both Expertise cards. My worries are that the Instructor might be slow, and the Cavalier might be win-more, but they are worth testing to see whether the value they generate justifies slowing down the deck. I would probably cut Wardcrafter and Royal Sage if I were to add both, at which point there's few enough blue cards that you could cut Soul Split for Resolute Ally.

Yeah, I suspect this card has a lot of people thinking, and so far this is my favorite idea. Plus I have no idea where to start with a Mage deck :)

Congrats on the idea of using Strategist's Map btw - I would never have thought of that!

One more thing - Voice of Balance - he's worth trying in this deck for his voice summon alone :)
These kinds of decks are why I will never have a well-rounded collection. Instead of the mainstream cards everyone crafts I can't resist crafting Forward Camps for a deck like this.
Well thought out deck. Love the inclusion of Shivering Apothecary and your will and design to make that card work wonders in here. +1
Love this, very original deck design and as above using cards that have had zero play for a long time. well played sir.
Fun to play but doesn't have a 75% win rate. For me it's around 40%-35%
1 Reply
Interesting - this has been a real climbing deck for me! I'd be curious to hear what other people are getting for win rates.
Why no Night Mother in place of one Strategist's Map?
1 Reply
You don't use Strategist's Map here to summon guards for your opponent, you use it to summon guards for yourself. It gives you three tokens that can get buffs from Corsair Ship/Fervor/FLT/Sage, as well as helping proc Pit Lion. And the guards can help protect your creatures or your face.
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