Mana Curve

0 0 12 9 21 1 1 6

Cards Attributes

Card Distribution & Keywords

Guard 9
Ward 7
Breakthrough 4
Prophecy 3
Last Gasp 3
Slay 3
Regenerate 0
Rally 0
Treasure Hunt 0
Wane 0
Wax 0
Pilfer 0
Charge 0
Betray 0
Drain 0
Exalt 0
Assemble 0
Lethal 0
Plot 0

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Big Hits of the Order - 80% WR legendary Sorcerer

By: Angry Mudcrab
View other Decks by Angry Mudcrab
Posted: 4 days ago
Up to date (AllianceWar patch)
Crafting Cost: 18000crystal
Missing Soul Gems: Add your collection to see the soul gems you are missing.
+1
There is not so much to say about this deck, since it is quite self explaining.
That does not mean its less effective.

You want to get you big guys on the board as fast as possible, release them with Knight of the Order or Dres Renegade if necessary and beat up that enemy face.
Your creatures are almost always stronger than the creatures your enemy plays in the same turn, so trade important enemies creatures before they drain/heal or get buffed.
Knight of Order is especially strong here, because he does not only take away shackles or other impairing effects from your own creatures, it also removes guard, drain, or other annoying effects from enemy creatures, what gives your big boys a good time to take away the enemy health.
Be careful to not silence away good effects, unless you get even more value out of it. For this its often worth to play the creatures with negative effects in one lane and creatures with positive effects in the other.

Try to play a little bit defensively against aggro, you have enough guards and big guys to trade for there creatures. For everything else go hard Aggro, the Moose will nearly always fill up your hand against mid-range or control.

Enjoy beating up some faces,
the Mudcrab.

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